Era: American Civil War
Scale: 1:20 / regimental
Figures: 28mm various (Dixon, Perry, Sash & Saber, Foundry, Lots of Old Glory 2d edition) my figs were Crusader (all the right shoulder shift poses) and Renegade (all the at-ease poses)
Scenario: minor encounter before the battle of Chancellorsville, US defending
Players: Jim (GM) CSA left , GaryUSA left C&C, Mike CSA right C&C, Scott Pasha USA right
Most of the Union figures pictured are mine (dark blue coats), as usual the bases aren't done. My photos are extra flash washed out; some how I forgot everything I know about photographing miniatures this game.
At the top is the famous "Shiny" O'Malley. You recognize him as a Renegade ACW figure. I painted him 5 years ago (or so) and he is Extra-Shiny and "unsubtle" in his painting style. I'm thinking of painting a new figure as Shiny.
The pictures below are not intended (for the most part) to show the game but merely to show what I've been painting.
Both sides had approximately similar numbers of total regiments (15 US/ 16 CSA if I remember correctly.) But the Rebs were trying to gain control of the road and US reinforcements were uncertain (one of Gary’s brigades [plus the one and only US battery] advanced onto the table in turn one, the other had a [10% x turn number] chance of arrival each turn.) As it turned out these last reinforcements did not arrive until nearly game’s end.
Photos to the right show Shiny's Bde. at set-up (from the right flank.
The CSA forces before Shiny initially seemed to be deployed in Brigade Column but quickly redeployed several regiments as skirmishers. To make a long story short, we both advanced
skirmish screens against each other and much of the action, particularly on the right wing, consisted of sharp skirmishing between those regiments. Jim’s skirmishers whittled away at both my skirmishers and at the Ohio Light Artillery Battery which I took control of in the second turn. For my part, I concentrated on reducing Jim's skirmishers in a similar manner.
In the mean time Mike (who I was not facing and thus have only a vague notion of what he did) moved around the Union Left and set up an artillery enfilade against forces I had in a small farm on. Gary moved his Brigade up and engaged Mike, while my regiment that had been holding the left flank was forced to retreat and did not rally until game's end.
Eventually Jim's skirmishers succeeded in scoring a double six on my battery (which had already taken two hits) inflicting another 3 hits (2 for the sixes and a bonus hit for the double). My boys failed their Morale check and skeedaddled, in Rout, for the rear they stopped (literally) at the table's edge. They actually rallied from this precarious situation but had not moved fast enough to return to the battle line at game's end.
Shiny shouts orders
This game did not have nearly as many double six results, though both Jim and I had our respective batteries go “Low Ammo” for several turns each. I also think that there wasn't a single charge in the entire game which probably explains why the Union was the winner when the end came.
A View of the line of battle