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Shiny urges two Ohio Volunteer Infantry regiments to charge home! |
Date of Game: August 14, 2010
Era: American Civil War, 1863
Location: Wrightsville, Pennsylvania (fictional battle)
Rules:
Guns at Gettysburg
Scale: 28mm
Players: Scott Pasha (Union Center), Jim (CSA left), Mike (CSA right), Eddie (CSA center), Gary (Union Right), Matt (Union Left)
Victory Conditions: Take and hold the town of Wrightsville
Played at: Yankee Peddler Wargames Club
Game Length: Approx 4.5 hours
My photos are even worse than usual and, again, I didn't take any photos of the general battlefield. As always, click on the photo for a painfully detailed close-up.
Jim ran this game last Saturday. It was a fictional meeting engagement that would have occurred at Wrightsville, PA just before the battle of Gettysburg in the summer of 1863. I was finally able to attend (after missing an exciting colonials game and an 1814 Napoleonics game) with a complete Brigade of my own figures. Shiny was in attendance and was, in this instance, tasked taking the victory location: the town of Wrightsville.
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A view from above as Shiny's Brigade takes the town early in the game |
Initially the Confederates were slightly outnumbered by 1 brigade, though they received reinforcements late in the game. However the rebels began the game in control of the town, which turned out not to be anything beneficial. The Union forces deployed one under-strength Bde. East of town, Shiny's Bde. (including a 6 gun Battery of rifled Guns) immediately before it and a Division of 8 brigades to the West. We were opposed by one Bde (& a 6 gun mixed Battery) in the East and Center and 7 Brigades on the Confederate left (the West).
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Two regiments in reserve and part of a battery of rifled guns |
I can make this report simple, because the battle itself was simple. Matt's Bde. on the Union left deployed into Skirmish order over the course of the first 4 turns, but only after combining with Shiny's battery to drive off Mike's opposing rebel guns. From then on it was skirmisher against skirmisher until Matt's troops were forced back to hold their initial line. But that is what they were supposed to do and thus the Union left was kept secure while events played out elsewhere.
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The rifled guns begin counter-battery fire against their rebel counterparts |
The Shiny's Brigade, in the center, had very simple orders: Assault Wrightsville and hold it. Two Ohio Volunteer Infantry Units moved forward, took a small number of casualties and took the town in a short, sharp melee. They reformed in town and set-up an all around defense.
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Once in the town, the Ohio regiments reform and organize an all-around defense |
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Once the rebel Napoleons were driven off, Shiny's rifled guns moved forward to rake the field |
For most of the game Eddie, in the CSA center peppered the regiments in town with skirmisher fire, but right before launching his counter-attack he vollied Shiny's Boys and caused some heavy casualties. Both units pulled out of town (over the course of two turns) and were replaced by full strength reserves. Eddie then assaulted the town with 4 regiments and drove Shiny's regiments out.
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Driven from the town, an Ohio regiment (seriously reduced) pulled back to allow the reserves to assault the town. In the background is the other Ohio regiment, also preparing for another Assault. |
All the while the OTHER Union division (Gary, on the right) pushed slowly and steadily against the CSA left. I never paid a lot of attention to what was going on here,even though I was the CO, because I was constantly being dragged into rules debates on the Union left (ahem). I do know that after much fighting across the Pike, the CSA had a Brigade collapse and fall back where they regrouped. Gary was able to cross the Pike and
slowly drive Jim's Rebels back.
A reserve CSA Brigade arrived in mid-game, but never made it into action.
Shiny helped his lads to rally and in the last turn of the game one of his regiments retook the town. A Union (technical) victory!
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Good work lads! Whisky all around!
(You'll note the grainy finish on the command stand, a high heat induced side effect I was unaware of) |
The game certainly could have gone either way. The Union left was pretty weak by games end and would have eventually collapsed if pressed, but Mike, CSA right, had taken some heavy losses as well and his reserves would have taken several more turns to really become a factor. Shiny was never shot, off the table or away from his troops, so that was good.
Anyhow, thanks Jim, for a good game! Huzzah for the Union!