|Shiny urges two Ohio Volunteer Infantry regiments to charge home!|
Date of Game: August 14, 2010
Era: American Civil War, 1863
Location: Wrightsville, Pennsylvania (fictional battle)
Rules: Guns at Gettysburg
Players: Scott Pasha (Union Center), Jim (CSA left), Mike (CSA right), Eddie (CSA center), Gary (Union Right), Matt (Union Left)
Victory Conditions: Take and hold the town of Wrightsville
Played at: Yankee Peddler Wargames Club
Game Length: Approx 4.5 hours
My photos are even worse than usual and, again, I didn't take any photos of the general battlefield. As always, click on the photo for a painfully detailed close-up.
Jim ran this game last Saturday. It was a fictional meeting engagement that would have occurred at Wrightsville, PA just before the battle of Gettysburg in the summer of 1863. I was finally able to attend (after missing an exciting colonials game and an 1814 Napoleonics game) with a complete Brigade of my own figures. Shiny was in attendance and was, in this instance, tasked taking the victory location: the town of Wrightsville.
|A view from above as Shiny's Brigade takes the town early in the game|
|Two regiments in reserve and part of a battery of rifled guns|
|The rifled guns begin counter-battery fire against their rebel counterparts|
|Once in the town, the Ohio regiments reform and organize an all-around defense|
|Once the rebel Napoleons were driven off, Shiny's rifled guns moved forward to rake the field|
For most of the game Eddie, in the CSA center peppered the regiments in town with skirmisher fire, but right before launching his counter-attack he vollied Shiny's Boys and caused some heavy casualties. Both units pulled out of town (over the course of two turns) and were replaced by full strength reserves. Eddie then assaulted the town with 4 regiments and drove Shiny's regiments out.
|Driven from the town, an Ohio regiment (seriously reduced) pulled back to allow the reserves to assault the town. In the background is the other Ohio regiment, also preparing for another Assault.|
A reserve CSA Brigade arrived in mid-game, but never made it into action.
Shiny helped his lads to rally and in the last turn of the game one of his regiments retook the town. A Union (technical) victory!
Good work lads! Whisky all around!
(You'll note the grainy finish on the command stand, a high heat induced side effect I was unaware of)
Anyhow, thanks Jim, for a good game! Huzzah for the Union!