These notes serve, as much as anything, as a reminder of rules niceties that I discovered AFTER the last game I ran. Also it will help me to remember how to use my forces and integrate real-world tactics. (This was all written without actual reference to the rules so there may be some details that aren’t right!)
- Fire before you charge. If your enemy is Suppressed you automatically get the initiative in Close Combat. Obviously this means the closer you are to your target the better (since you can only fire and move with a Sneak or Maneuver move).
- Use your Grenades. You get a +1 for each grenade you threw before closing with the enemy (obviously with a +2 maximum). If you are in contact with a building occupied by an enemy unit they will receive no Cover bonuses against that grenade attack AND, as an added bonus, Blast attacks are amplified inside closed spaces.
- Use your Machine Guns. Place your MGs or LMGs on the flanks then fire to Suppress (and thus involuntarily Activate) the enemy unit you want to melee. If your enemy is Suppressed you get the initiative. This is particularly useful in setting up Cavalry Charges.
- Make sure you have Support. One non-activated unit, on each side, that is within 9” of the potential defender of a melee may be pulled in to Support the Attacker or the Defender.
By the late war LMGs are beginning to determine tactics. Instead of thinking of MGs as a deadly burden, think of all infantry as supporting your MG units. As noted above, the MG/LMG pins the enemy (with fire) , then the infantry or cavalry smashes it (with a Close Assault).
To Be Continued
I'm Posting this UNFINISHED (and to some degree unedited). If you would like to add please send me an e-mail and I'll edit this post adding your thoughts. I will most certainly add to this post myself.